Exploration

PSP Lab

A hands-on learning playground for PSP development concepts. Each lesson shows a working browser demo alongside the closest PSPSDK C equivalent, with a mapping table explaining what translates cleanly and what does not. Start with sprite movement and controller input, then follow the track through debug output, audio, and the build pipeline. The application is published here as a static artifact from a private development repo.

Overview

What is here

Phase 1 includes the sprite-movement lesson: a live 480×272 Canvas demo controlled with arrow keys, a real PSPSDK C snippet showing sceCtrlReadBufferPositive and the GU render loop, and a side-by-side mapping table for input, frame timing, and the framebuffer.

Browser support

Any modern browser with Canvas 2D and keyboard support.